![]() Depending on when you transform the weapon, it can change into a pair of Tonfa, a Naginata, a Bowstaff, and a Shuriken. However, maneuvering while attached to a Kemono can sometimes be difficult, and may result in you taking unexpected damage if you charge into a Kemono as it’s attacking.įinally, the Karakuri Staff is a weapon that can transform based on combo inputs. Efficient at taking down flying enemies like the Fumebeak, the Claw Blades allow for players to attach themselves to any part of a Kemono and dash forward, even while in the air, to deal bits of accumulated burst damage that finishes with a massive strike that can do upward of 300 damage. On the other hand, the Claw Blades are a high risk high reward weapon, similar to the Bladed Wagasa, but don’t have the same skill curve. Like the Bow, it’s fairly straightforward and great for those looking to deal massive damage from afar. Later in the game, the Hand Cannon focuses on building a meter and to unleash devastating damage once it’s on the verge of overheating. With high mobility and penetration, the Bladed Wagasa is a great weapon if you dedicate the time to understanding enemy attack patterns to perfect parry even the deadliest of Kemono attacks. This umbrella relies on players to parry enemy attacks to build the weapon’s special meter. The Bladed Wagasa, on the other hand, is perhaps the most complex of the starting weapons. So make sure to incorporate the use of these Basic Karakuri into your combos, or when the situation presents itself. Using them in tandem with the Crate and Spring Karakuri yields the best results, and allows you to have more dynamic movements and attacks with the Nodachi, Maul, and Katana specifically. In terms of playstyle, the Karakuri Katana, Nodachi, Bow, and Maul are fairly straightforward. Image: Omega Force/Koei Tecmo/Electronic Arts What is the best weapon for you in Wild Hearts ? So if you want to rush through the main storyto unlock the three extra weapons, you won’t have too much of a problem.Īfter beating the Earthshaker, and starting chapter two, “Ancient Technology,” you can craft three new weapons: the Hand Cannon, Claw Blade (Dual Blades), and Karakuri Staff. Don’t worry about grinding gear to that point, as the Earthshaker fight will primarily focus on you using one of Natsume’s Hand Cannons to prime you for handling these new weapons - and it’s a relatively easy fight to boot. However, these only become available after defeating the Earthshaker at the end of chapter one. ![]() Progressing the main story will net you an additional three weapons. So don’t be afraid to build Field Forges at any of your other camps once you get to building them, as they will allow you to freely create and upgrade any of your weapons and armor without needing to head back to the hub town of Minato. While Natsume will be with you at the Giant Tree Trunk Camp in chapter one, “Azuma Land of the East,” she is not required to be around for you to forge any weapons or armor. Players can unlock the Field Forge by following the main scenario quest line and defeating the Ragetail. The weapons you can craft immediately are the Karakuri Katana, Nodachi (Greatsword), Bow, Maul (Hammer), and Bladed Wagasa (Bladed Umbrella). How do you unlock a Field Forge in Wild Hearts? Outside of the prologue of the game, wherein you’re forced to use the Karakuri Katana, you can pick from any of them as soon as you are able to construct a Field Forge. There are a total of five weapons that are immediately available to the player upon starting Wild Hearts. They will always have 3 Sockets.Image: Omega Force/Koei Tecmo/Electronic Arts via Polygon This gives the Slayer the ability to combine a fully upgraded rank 8 Weapon and a Level 10 Mitama to produce a rank 9 Weapon. After finishing all Story Missions, an option called Forge will appear at the Shrine.
0 Comments
Leave a Reply. |